Logo by Lucy Hengesbach
Semester long game created with the help of Cleveland Institute of Art Game Design Juniors and Seniors and Case Western Reserve University students in the 2018 Fall semester.
Inspectre is a isometric puzzle game where the player switches from their body to ghost form to solve the puzzles throughout the levels.
I was in charge of the enemy designs for this game, below are my iterations and final designs.
Concept art of the player character and enemy characters
Polished Primary Enemy designs with color scheme implemented
Polished Scientist Enemy designs with color scheme implemented
Scientist Enemy Turnaround (Wasn't implemented it into the game)
Enemy 2 Turnaround (Wasn't implemented it into the game)
Final Primary Enemy Turnaround
Final Scientist Enemy Turnaround (Color by Seth Blaine)
Window designs for the two different environments: Apartment (left) and Mansion (right)

Team Gadget Credits:

CWRU Students: Nathan Walls, John Donnelly, Kyle Pham, Honglu Xu, Yufan Chen, Jeremy Novak, Isaac Ng

CIA Students: Lucy Hengesbach, Abigail Kays, Aidan JutsumSeth McKenna, Mo Shepard, Seth Blaine
You can download and play the game here!

InSpectre
Published:

Owner

InSpectre

Semester long game created with the help of Cleveland Institute of Art Game Design Juniors and Seniors and Case Western Reserve University studen Read More

Published: